While NewTechKids teaches primary and middle school students tech knowledge and skills and an innovator's mindset, we don't control how they deploy them. We were reminded of this very fact recently. This week, we wrapped up our game design module for students at an Amsterdam primary school. We use game design as the context for teaching digital literacy topics, including: online safety dopamine and tech addiction privacy and the way gaming companies use our data
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NewTechKids is featured in a recently-published guide to teaching students about the ethics of technology. The book, "Ethics in A Digital World: Guiding Students Through Society's Biggest Questions", was written by Kristen Mattson and published by the International Society for Technology in Education (ISTE). We contributed a case study describing how we integrate critical thinking about technology in our curriclulum. Specifically, we co-developed a six-lesson curriculum module for students ages 8-12 called "Thinking about the
Read moreFor more than four years, NewTechKids has focused on teaching computer science bootcamps to children ages seven to 12. We're very proud to have been one of the first companies to focus on this age range in Amsterdam and in the Netherlands. But we're moving into a new era where we need to take active steps to influence and re-shape the technology industry we have. For us, this means taking a long, hard look at
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